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Cities, games and real-world experience
I’ve been playing Mini Metro, an abstract game where you have to connect cities by drawing, and redrawing, the metro plan to keep pace with an ever-increasing number of residents who want to move around. It’s abstract and …
Christine Chan
Apr 4, 20143 min read


Day One – The Descent of Students (Academy of Play – March edition)
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Christine Chan
Apr 2, 20141 min read
Interview with Wellington Primary School’s 3DHive champion
This week we had a chance to sit down with Mdm Norazlina from Wellington Primary School. She is a teacher who has embraced the use of 3DHive in the classroom and has developed a game for students to …
Christine Chan
Apr 1, 20144 min read


Are games good or bad for you?
< < < There’s a large body of research on games and attention, supporting these general conclusions. Outside academia, both Dr Gazzaley and Dr Bavelier have given talks at TED events (here’s hers and his ), contributing to a representation of ‘games’ as beneficial brain trainers that will improve society and make us happier (for a sample, have a look at the rest of the TED site, or search for news about games and education ). This is less depressing than reading the headli
Christine Chan
Mar 29, 20142 min read
Study – games aren’t bad for you
One of the concerns people still sometimes have about using games in schools is “aren’t games bad for you?” And of course the answer is, “it depends”. Like all media, there are times when the story or setting …
Christine Chan
Dec 3, 20133 min read
Modding games for classrooms
The BBC Future site recently featured US organisation Glasslab’s current educational gaming project, adapting SimCity from the code up and aligning the tasks players face with the US Common Core curriculum standards. It’s the latest in a twenty-year …
Christine Chan
Nov 14, 20133 min read
Playware Staff Inverview Series – Kenneth Sim
4 Questions with…KENNETH, 3D Artist and Game Designer A cupful of 3D art development, a cupful of level design and testing, a tablespoon of game design mixed in with a hint of 2D art are the ingredients of …
Christine Chan
Oct 7, 20132 min read
Playware Staff Interview Series – George Lim
Playware Studios’ Game Artist, George, always found art to be his favourite subject in school. Doodling on his textbooks and classrooms tables, he had no idea his attempt at creating a trading card game with a classmate would …
Christine Chan
Sep 30, 20132 min read
Using 3DHive in a primary school classroom: early findings from our research (part 3 of 3)
In my previous two posts here, I described some of the research work that we’ve been carrying out with a local primary school using 3DHive, and discussed what we’ve learned about the importance of preparing well – thinking …
Christine Chan
Sep 4, 20134 min read
Using 3DHive in a primary school classroom: early findings from our research (part 2 of 3)
So in the last post I introduced myself and the research work we’ve been doing with schools. In this one, I want to talk about a couple of factors that were crucial in making sure 3DHive was used …
Christine Chan
Aug 30, 20133 min read
Using 3DHive in a primary school classroom: early findings from our research (part 1 of 3)
Using games to teach is hard. Over the past ten years, research has repeatedly shown that, despite the clear potential for games to play a powerful role in formal curricular teaching, the complexity of the classroom context and …
Christine Chan
Aug 21, 20132 min read




Playware Staff Interview Series – Milbert Cale
< . MY FAVOURITE GAME OF ALL TIME … I like to play strategy games such as Warcraft III, fantasy adventure RPGs like Final Fantasy and 3D fantasy MMOs like League of Legends and DotA. MY MOST MEMORABLE EXPERIENCE IN PLAYWARE SO FAR… So far, every moment I have been with Playware has been memorable. Together with Mitch, I work mostly in the 3DHive Builder; adding additional features. I use AS3 as the base language and work on web development projects using C# and .net language.
Christine Chan
Jul 11, 20132 min read
Playware Staff Interview Series – Jon Chan
Senior 3D artist Jon Chan has been with Playware Studios since the very beginning in 2005. Dabbling occasionally in the creation of game levels within 3D Hive, he prefers designing challenges rather than narratives. We find out from …
Christine Chan
Jul 1, 20133 min read
Playware Staff Interview Series – Hong Zhenyang
Senior Software Developer Hong Zhenyang has been interested in programming since he was 12 years old. At 15, he started dabbling in C++. Years later (and many programming languages after), Hong is now the lead for 3DHive.build, the …
Christine Chan
Jun 19, 20133 min read


Using Backstory as a Driving Force in your Game
< < < One of the first steps to creating your backstory is to figure out where your character comes from. Events in his/her past could be influencing their behaviour in each level. Does your character have a hidden past that needs to remain hidden? How does he/she react to people he/she meets along the way? Excellent sources of inspiration for backstories could come from movies you’ve watched or books you’ve read. Detailed character lifepath guides from role-playing games c
Christine Chan
Jun 10, 20133 min read
Playware Staff Interview Series – This week with Mitch Ellis
This is the first of a series of staff interviews lifting the veil on Playware, so join us weekly and get a chance to peer into the inner sanctum of our studio and get to know the team! …
Christine Chan
Jun 6, 20134 min read
Making Games Is More Than Just Child’s Play
It’s an understatement to say that today’s kids are smarter than those of previous generations. There seems to be very little that they don’t know or have an opinion about. My kids, for example, can have prolonged discourses …
Christine Chan
Jun 5, 20136 min read
Learning Affectively Through Games
Most afternoons these days, you will find my kids and I at home playing games. Since the weather often makes it impossible for us to be outdoors, we stay in and bond over “Monopoly”, “Snakes and Ladders”, “Gin …
Christine Chan
Mar 6, 20136 min read
The Trouble With GBL
Just this week, I sat in class listening to my students give presentations on a topic of their choice. There were interesting ones about saving dolphins and wanting to be a K-pop star but also yawn-worthy ones about …
Christine Chan
Dec 12, 20125 min read
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